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Andromeda Guide and Strategy

Introduction:



Andromeda‘s specialty is roaming between lanes to initiate ganks and quickly place the other team at a disadvantage. She also deals tremendous single-target damage using her basic attack, establishing her as a valuable early game hero. Andromeda‘s high damage output, combined with her excellent stun and unique ultimate, make her an extremely powerful ganker/initiator and a capable carry.

Skill Breakdown:

Comet

Andromedas Comet Ability

Being disabled for 1.75 seconds is a long time, especially early game. The damage on this skill also scales incredibly well. No one except for Hammerstorm and a lucky Blacksmith can top the duration and damage of this stun. Comet is the reason I always carry mana potions with me when playing Andromeda – it is too good an ability not to use it at every opportunity, and the cooldown of only ten seconds often makes it usable more than once in a single engagement.

Aurora

Andromedas Aurora Ability

Because of the way that armor values are calculated in HoN, negative armor debuffs translate into tremendous damage increases. For more information on the mechanics of armor and armor debuffs, check out Hondb’s article: Armor Mechanics.

Use this skill every single time you or an ally are attacking an enemy.
Aside from the standard “hit enemy heroes with it for the debuffs” use, this skill has a number of creative applications:

  • Notice that this spell gives you clear vision as it moves away from you – it momentarily eliminates fog of war. Use it to scout ahead when heading up a ramp to gank in the enemy forest to make sure they aren’t about to jump your team, or throw it over the patch of trees that the enemy is trying to juke through to make sure he doesn’t get away.
  • It’s easy to forget that this spell does damage. It doesn’t do a lot, but just the fact that it is hero-based damage is very useful. Whenever I see an enemy hero in my lane use a potion or their bottle – anything that is dispelled upon taking damage – I cast this at them. Easy way to dispel their heal or mana regen without having to get too close. Similarly, if your team is chasing a hero with a Portal Key and no one is in range to hit him yet, cast this to give your team a few more seconds to catch him before he can blink away.
  • You can cast this on creep waves to reduce their armor and make last-hitting easier. Of course, this will also push the lane, and it makes it easier for the other guys to last-hit, too. This spell also makes farming in the jungle more realistic for Andromeda.

Dimensional Link

Andromedas Dimensional Link Ability

Get this after the first two spells are maxed out and you have a decent number of points put into stats. It isn’t really effective until later when your base damage is high enough for the percentage buff to make a difference. Stats are important for you early game – Andromeda is a softie. The stats give her more hp, higher base damage, higher armor, and an increased mana pool to spam Aurora and Comet.

Void Rip (Ultimate)

Andromedas Void Rip Ability

An awesome way to initiate a team fight, gank, or pick off an enemy hero that has wandered too far away from their team. Possibly my favorite ult in the game. Seriously. Even though it doesn’t do any damage, slow, heal, stun, provide you with the ability to one-hit KS, or do anything else except instantly switch positions with another hero. The reason I like it so much is because it screws with positioning, and positioning is a crucial concept in the game of HoN. If you don’t understand this, check out the Guide to Positioning in HoN. Because Void Rip is never used in isolation, I’ll go into details about its use in the gameplay section.

Andromeda Gameplay, ie, “What You Can Do With Her.”

Laning with Andromeda:

Andromeda should be really annoying to lane against. Harass enemy heroes to keep them back from last-hit range, and use your stun whenever you see an opportunity to deal a lot of damage. Because your stun is so powerful, you should almost certainly get first blood if you are laning with another stunner. Abuse the many uses of Aurora described above.

A joyous moment in every Andromeda player’s game is when they first hit level 6. Hover near your tower and wait for the enemy hero to get close enough that you can swap him into its attack range. Immediately stun him, use Aurora, and begin attacking. I consider this my one free kill a game and it’s usually good for more than one. Also, since many players haven’t played against an Andromeda player that is actually good, they won’t expect you to do this.

Andromeda is far too good of a ganker to stay in the lane too long, however. You should start looking around for a gank as soon as you have some boots. Earlier if your allies are really getting hammered.

Roaming Andromeda:

The best Andromeda players tend not to pick a specific lane, choosing instead to constantly move from Bot to Mid to Top, ganking at every stop. This style of early game play is called roaming and Andromeda is particularly suited for such a role. As discussed above, she has both a minus armor AOE (Aurora) plus one of the longest early game stuns (Comet).

Roaming is not easy and should only be done by players that are able to stay properly leveled throughout the game. If you always find yourself 2-5 levels below the rest of your team / the enemy team, then roaming Andromeda is probably not a great idea. The main reason for this is that when you roam, you keep yourself out of a lane and tend to miss out on that valuable early game experience. A player that decides to roam Andromeda must be able to balance this loss of experience with successful ganks and a focus on gaining as much experience in lane when he can.

Deciding to roam Andromeda also somewhat changes the order of your item build. You’re definitely going to want to pick up boots as soon as possible, perhaps even as your first item. This (arguably) odd item decision is to help offset the time you are traveling and are out of a lane (again, missing out on experience). You’re also going to need mana potions, as ganks will cost you precious mana and you won’t have time to regen it on your own before your next gank.

Ganking with Andromeda:



When you gank a hero, the success or failure of the gank does not ultimately depend on what items you have, or what skills you got at what level (well, sometimes it does. But we’re assuming that you’re reasonably competent and didn’t get the first ten levels of stats instead of Pyromancer’s stun, nuke, and ult). What it comes down to is whether or not you can kill the other guy before they reach safety (because you shouldn’t be ganking them at all if they can kill you and whoever you brought with in a head to head fight). If they are too close to a tower, an allied hero, their base, or a good juke spot, your gank will probably fail. If you can get between them and safety, or cut off their escape route, chances are you’ll get a kill.

This is what makes Andromeda such an incredible ganker – with a stun and a swap at her disposal, she is nearly impossible to get away from. There are numerous ways to set up a gank with her:

  • Pop out of the trees and throw a stun.
  • Swap an enemy hero out of the lane and into the woods where your allies are waiting.
  • Let an ally initiate a tough gank, and when the target starts to get away, swap them back into the kill zone and stun them.
  • You can even gank two heroes at once if you have enough dps support; stun the first one, kill them with your ally, then swap the other before they can run away and attack them with your ally as they are forced to run past you to safety.

Remember to use your Aurora to gain vision over an area if the target starts juking, or if you suspect a counter gank might be on its way through the woods.

Initiating with Andromeda:

Andromeda‘s ult can be a powerful intiator, especially when it comes to attacking or defending the ramps leading up to each team’s base. Try to swap the most threatening enemy hero – their carry, or an annoying disabler – into the midst of your allies. Sometimes just swapping any hero you can grab will bring the whole enemy team rushing down the ramp to “save” their friend. Remember to use aurora to gain vision of the top of a ramp if need be.

When initiating this way, try to have an escape plan. If you don’t, you’re basically trading kill for kill. And you are a much needed ally in any teamfight.If there is only one enemy stunner or disabler nearby, swap that hero. That way you’ll be able to get away from the enemy team after the swap. It’s actually better if they chase you as you run to the safety of your allies. By the time you get there, they will have finished off the hero that you swapped, and now you have a 4v5 situation, plus the enemy has left the safety of their tower .

Assassin’s Shroud is not a bad item for Andromeda if you are going to play this way. Swap the enemy hero and immediately go invis. Just bear in mind that towers can see you. Shroud also gives you damage, which is always nice. Portal Key can serve a similar function and is perhaps superior, assuming you are able to use queuing. HoN allows you to queue actions. So what will happen is you swap and then instantly blink back.

Sometimes it is worth swapping the enemy carry even if you know you will get killed in the process, especially if it means your teammates will be able to get a genocide and/or take down a rax. If you decide this play is strategically best, make sure your teammates understand what is going to go down. There’s nothing worse than swapping the enemy carry, having your team kill him, and then retreat. When they don’t take advantage of situations like that, it’s better that you don’t sacrifice yourself .

One more very important use for Void Rip – disrupting channeling heroes. Channeling abilities are an important part of HoN – Tempest ult, Voodoo Jester ult, Glacius ult, Electrician grab, etc etc. If your team doesn’t have a lot of stuns, Andromeda’s ult is a great way to cancel these powerful abilities.

Swapping Allies:

Never forget that you can swap with allies. Reasons you might do so:

  • You are chasing an enemy hero. Your ally is closer to him than you, but has no means of slowing or stunning, or they are out of mana. Swap with your ally and immediately throw a stun. Proceed to beat the enemy hero to death along with your ally.
  • Your ally is being chased by enemy heroes and is almost dead, but you have plenty of health. Swap him to safety and then stun whichever enemy hero is most threatening to you. Run to safety. Air-high-five yourself.
  • You are bored or high and it looks funny.

Here’s a great example of a pro Andro player swapping his allies for both of the above reasons:



Thoughts on Andromeda Item Builds

Contrary to popular opinion, winning HoN does not come down to having the “right” item build. Any item that helps Andromeda do what she does best – deal high damage with her attack or initiate ganks – is a good purchase. The most important consideration is that you balance attack damage with attack speed.
That said, here are some thoughts on various items to make with Andromeda.

  • Boots: Andromeda can go either way on boots. Which ones you get depends on how your early game is going. If you feel you need the extra HP from Steamboots, get them. If you’re rolling over the opposition, get Ghost Marchers for the extra damage and a nice speed boost – though it is by no means necessary with her. A lot of players advocate buying Post Haste, but we think that this is a waste of money. With the release of patch 1.90 and Striders, Andromeda becomes a much more OP hero. These boots give a hero +100 movespeed after 6 seconds of not using a spell, having attacked, or been attacked. This buff can basically allow Andromeda to catch and swap any hero to initiate a fight and are the boots that we would recommend that you buy (especially at only 800 gold total!).
  • Shieldbreaker: Despite what I said earlier, I actually always build one of these on Andromeda. Stacking this with Aurora gives you -11 armor on every hero you attack, which adds up to tremendous damage output. It’s almost like having Pestilence’s ult built into your character. This allows you to shred through enemy tanks late game who could shrug off other attacks due to their high armor.
  • Thunderclaw/Charged Hammer: This can be very helpful to round out Andromeda’s huge damage with some serious attack speed. It is an excellent complement to a straight damage item like Shieldbreaker.
  • Assassin’s Shroud: This item has a unique usefulness on Andromeda. It enables you to swap and immediately go invisible to avoid the “my team kills you, your team kills me” situation. It also, of course, allows you to set up swaps or stuns without the other team seeing it coming. Don’t forget that you deal an extra 125 bonus “Backstab” damage when attacking from invisibility.
  • Ult Stick (Staff of the Master): Personally, I’ve never built this on Andromeda, nor have I seen anyone else do so. By the time you’ve built it the game has probably moved into the team fights stage, and it’s only in ganking and chasing that I can picture using her ult every ten seconds. Still, I would be impressed by anyone who was able to use this effectively on Andromeda.
  • Expert Replays

    Match ID: 3800720
    Teams: MSI vs KDe
    Andro player: [KDe]Mag1X

    Match ID: 2911119
    Teams: MSI, KDe, vegA, xFin, DrDz, tXL
    Andro player: [vegA]Weobaby

    HoNnihilation.com’s Andromeda Guide Changelog

    • 4.3.11 – First published

how to die less in hon heroes of newerth positioning guide

One of the most common questions we hear from new and even intermediate Heroes of Newerth players is: “How can I die less?” If you constantly find yourself sitting in the fountain, waiting to respawn, then perhaps learning about a HoN concept called positioning is for you.

Positioning is one of the most important game elements to understand in Heroes of Newerth. The extent to which individual players understand HoN positioning largely contributes to the success of the team they belong to. The stronger your individual and team position, the easier it is for you to control the map and the outcome of the game. If you’ve played chess before, the concept is similar to that of positioning in chess.

You will die less in HoN once you understand the strength of your hero’s position. As you learn to constantly strengthen your position, you will find yourself in less situations where you have a weak position and your enemy has a strong position.

What is positioning?

When we talk about positioning in HoN, we mean the relative placement of a hero on the map. That is, where is your hero, where is the rest of your team, and where are the enemy heroes? There are many elements that determine the strength of your relative position on the map. There are two types of position: Macro Positioning and Micro Positioning.
View full article »

HoN Patch 1.0.5 - Free HoN for the Weekend

With the release of the latest HoN patch 1.0.5, S2 is giving all beta players an early Christmas present. For this weekend only (Friday through Sunday), all beta players that haven’t purchased an account yet are able to once again play HoN to their hearts’ desire. And to top it off, S2 Games has released the newest addition to HoN: The Gladiator.

Hero Changes

  1. New Hero: Gladiator Joins the Legion!
  2. Heroes of Newerth ports DotA’s Kunkka by adding the strength hero Gladiator. HoN Kunkka is a direct port, so only the names of Gladiator abilities and his model design will be different – the core mechanics will remain the same. His four abilities:

    • Torrent is now Pitfall (after a 2 second delay, spikes erupt from the ground that disable, damage, and slow)
    • X Marks the Spot is now Showdown (marks an enemy hero and returns them to the place they were marked after a time duration)
    • Tidebringer is now Flagellation (applies a true damage splash to units within a certain AOE)
    • Ghost Ship is now Call to Arms (he summons a chariot that crashes, doing AOE nuke damage to enemies and giving movement speed and damage reduction to allies)
    • Kunkka in DotA was an incredibly versatile hero and due to the complexity of aiming and hitting his ult, required a lot of skill to play. HoNnihilation sees that the adding of Gladiator to the hero compendium to be a great win for DotA fans everywhere, and we look forward to seeing him used in higher level games. Keep an eye out for our Gladiator guide.

  3. Chronos Buff
  4. Rewind now heals a max of 50% of his hp PER SECOND. This buff is double the old 25% max heal. As if Chronos weren’t unkillable enough…The ultimate result of this nerf is that Zephyr is no longer the crazy farmer he once was – he can’t wipe out a forest of creeps in 15 – 20 seconds. This change isn’t all that bad – his AOE ult and damage has not been touched against hero units, meaning that he can still be the deciding factor in team fights early game and middle game. We also think that this nerf balances him enough to allow for both competitive play and public games.

  5. Gauntlet Reworked (Buff)
  6. Gauntlet‘s Infernal Instability now grants him movespeed bonuses (40MS boost at the max level). It does less damage that the 3 x 135 Magic damage it used to do, but at 320 Magic damage is still a formidable nuke. His Grapple now only grabs units on the way out and also goes through creeps (only hits Heroes). They also boosted his ultimate ability – 600 damage at the highest level. That means that he can now do 920 burst Magic damage, while still purging the enemy hero.

  7. Rampage Reworked (Buff)
  8. Rampage‘s ultimate has been completely changed – it’s now called The Chains That Bind and drags an enemy hero behind Rampage while doing damage based on distance traveled. It’s sort of like the old DotA Batrider ultimate. His charge now pounces on an an enemy hero once Rampage is within 450 range of him and stuns for a max 2.5 seconds. He no longer has an AOE movespeed increase aura and instead has an active ability that provides him with a max 10% MS bonus and 12% of MS in attack damage. This spell also stomps the ground and decreases enemy MS in a radius. If you’ve played against this new Rampage since the patch release, then you know how overpowered he is. We’re looking forward to the adjustments they make to this hero in the next patch.

  9. Engineer‘s Turret Reworked (Epic Nerf)
  10. Turret no longer gains damage or attack modifiers from font color=”18C9BE”>Engineer‘s items. It also only lasts for 6 seconds and is not controllable. You choose where to point the turret using the vector targeting system, and it fires automatically in a cone-shaped spray for a short time period before disappearing. The rest of his abilities remain unchanged, but we predict that you will see a lot less of this hero (partially because he’s been nerfed and partially because he’s just not as fun to play anymore).

  11. Other Important Hero Changes
  12. Legionnaire‘s Terrify gets a buff – it now reveals invis units during his charge.
    The Chipper‘s Tar Toss duration (time that the enemy unit is affected by his ability) has been lowered to 2/3/4/5 seconds for each level.
    Madman: Barrel Roll doesn’t stun anymore.
    Zephyr: Gust doesn’t stun anymore.
    Fayde: her movement speed and stats have been dropped.

GUI and Gameplay Changes

  1. “Report a Player” Feature
  2. If you feel like you are being verbally abused or have feeders on your team (or cheaters), you can submit a report on a specific player to S2. While it’s not guaranteed that this player will be banned, S2 does review these reports and promise that such reports will be taken seriously. So, since you’ve payed $30 for this game, if you’re one of those players that likes to berate others for playing poorly, uses foul language, or is just a jerk, we suggest examining your behavior if you don’t want to get banned.

  3. New Item: Blood Chalice
  4. Allows you to gain 150 Mana at the cost of 150 HP. The mana you have gained drains (you lose it) at 15 Mana per second over 10 seconds, so you must use it quickly. The item also provides you with a +3 HP regen and +70% Mana regen. At a cost of 825 gold, we think that this item could largely change early game laning and expect it to be a standard on many heroes. We think some great heroes to try it on are: Pebbles, Kraken, Swiftblade, Gladiator, Magmus, Devourer, Behemoth and Jereziah.

For the full patch notes, see the release content thread on the Heroes of Newerth Forums.

HoNnihilation.com reviews the newest HoN patch - 0.2.70


It’s that time again. We all like when S2 releases a new patch because it means game improvements or maybe even new heroes and items. But no one likes reading through them and they’re written in non-interesting techno-speak. We at HoNnihilation hope we can make things easier for you guys (and gals – yes girls play HoN!). Here’s the most important changes you should know about the next HoN patch, due to be released anytime today (Friday June 11th) or sometime this weekend.

Hero Changes

  1. New Hero: Tundra Joins the Legion!
  2. Heroes of Newerth ports DotA Rexxar by adding the strength hero Tundra. Apparently this is a direct port, so only the names of Tundra abilities and his overall design / animation will be different – the core mechanics will remain the same. His four abilities:

    • Wild Axes is now Piercing Shards (waves of icicles erupt from the ground)
    • Call of the Wild is now Call of Winter (summons the pets Shiver and Coeurl, an owl and a cat)
    • Inner Beast is now Coldblooded (the old Rexxar passive, not his new aura)
    • Primal Roar is now Avalanche (he causes a glacier to fall on that target that also forces other units away)
    • We expect Rexxar to be a new favorite amongst skilled gankers and competitive games. His owl provides great scouting ability and a dynamic ward at no cost and his cat is a great ganking companion.

  3. Zephyr Nerf
  4. Cyclone damage has been halved against non-hero units. The ultimate result of this nerf is that Zephyr is no longer the crazy farmer he once was – he can’t wipe out a forest of creeps in 15 – 20 seconds. This change isn’t all that bad – his AOE ult and damage has not been touched against hero units, meaning that he can still be the deciding factor in team fights early game and middle game. We also think that this nerf balances him enough to allow for both competitive play and public games.

  5. Wildsoul Buff
  6. Wildsoul’s buddy Beardulon receives a makeover that should change early game strategy. Traditionally, the best strategy was to farm up some carry items by jungling and generally ignore the lane dynamics (top lane if you were Hellbourne and bot lane if you were Legion). Now, since the bear gains its Entangling Claws at level 2, we can expect to see Wildsoul play a larger role in early game ganks.

  7. Other Important Hero Changes
  8. Sand Wraith’s ultimate Manifest gets a buff – his images no longer disappear when you use the ult again to take the form of an image.
    The price of missing your Pandamonium Cannonball stun just down – from 4s to 2s of disabled-ness.
    Swiftblade gets a +5 increase in base movement speed. If you thought he was annoying before, he’s going to be slightly more so. We’ll see how this pans out, but our guess is that it might be a little much.

GUI and Gameplay Changes

  1. “Potential Hero” Feature
  2. Remember all those times you would try to coordinate picking a good team with the four random players you’re playing with, but something would get screwed up? Maybe Light Blue or Pink would never say what hero they were going? Or as the seconds clicked away, you spazzed out and choose Arachna at that last second when your team already had three ranged agility carries? Well, that’s over – this new feature allows you to right-click a hero to inform your teammates which hero you want to play. It will shade the hero to your team, but not show your selection to the other team. Very useful for planning teams and combinations.

  3. “Double Activate”: Double-clicking Item and Hero Ability Auto-activation
  4. Players will now have the option to toggle this functionality on and off in the interface options (similar to how you are able to turn health hp bars on and off. Keeping this feature on provides the player the ability to double click certain items that have an extra ability. Below is the list of HoN items affected by this update and the result of double-clicking their icons. Unless specified otherwise, the “player’s hero” is the hero you control:

      “Double Activate” Item Abilities
      Homecoming Stone and Post Hasteteleports the player’s hero home
      Health Potions and Mana Potionsuses them on the player’s hero
      Tablet of Command, Stormspirit, Charged Hammer, and Nullfire Bladeapplies the items ability to the player’s hero
      Portal Keyblinks towards your base
      “Double Activate” Hero Abilities
      All abilities are cast on yourself when double-clicked.
      Nymphora: Grace of the Nymph
      Jereziah: Inner Light
      Jereziah: Protective Charm
      Keeper of the Forest: Camouflage
      Keeper of the Forest: Nature’s Protection
      Demented Shaman: Arcane Hide
      Demented Shaman: Healing Wave
      Plague Rider: Cursed Shield
      Accursed: Fire Shield
      Blacksmith: Frenzy
      The Chipper: Focus Buffer

For the full patch notes, see the pre-release content thread on the Heroes of Newerth Forums.

Tundra released soon
Early tonight, Maliken emailed the HoN community to let us know the latest features and content S2 is working on. The most important things he touched on were:

  1. Tundra Release Imminent! We can expect to finally see the new HoN patch within the next few days. Regarding heroes, the most notable change to version 1.0.3 will be the introduction of Tundra, the new strength hero. Tundra is supposedly a direct port of Rexxar, the Beastmaster from DotA.
  2. Be Nice to Your Team: Community Improvement. S2 Games is hard at work to improve the quality of the commnity by implementing a Player Reporting system. The goal of this new HoN “Report A Player” function is to reduce the amount of griefing and player abuse. S2 is prepared to institute account suspensions and bans to support the reporting efforts of players.
  3. Arrrgg Matey: The Long Awaited HoN Kunkka Port! According to the poll that S2 ran on the Heroes of Newerth forums (see below for results), Admiral (Kunkka) was the most requested DotA direct port for strength heroes. We at HoNnihilation.com can’t wait to see what they come up with! No information yet concerning the date of the Kunkka release, but we expect to hear something before July.

Admiral HoN Kunkka DotA port

With the retail release of HoN finally live, many gamers are wondering if they should buy Heroes of Newerth. One of the biggest issues we at HoNnihilation.com hear about Heroes of Newerth has nothing to do with the gameplay – it’s the price of $30 that has many fans balking. With great alternatives like DoTA available, why shell out $30 to buy HoN? DoTA is a game that is free to play but is also a high-quality gaming experience, a gaming trend that has only recently become more popular. Because of the availability of quality gameplay with no price tag, the revolutionary Warcraft III custom scenario created by IceFrog built a massive dedicated player pool in a relatively short time. Many players, however, forget that to play DoTA, they had to buy both Warcraft III: Reign of Chaos and its expansion, Warcraft III: The Frozen Throne. When Warcraft III first came out it was priced at $60 ($59.99), and that was only the base game, not the expansion. Granted, you are now able to purchase a Warcraft III Battle Chest (includes Reign of Chaos and Frozen Throne) for less than $40, but that is STILL more than the $30 cost of Heroes of Newerth! So, for your reading pleasure, we at HoNnihilation have compiled the Top 8 Reasons to Purchase Heroes of Newerth:

Top 8 Reasons to Buy Heroes of Newerth

  1. The Graphic Improvement over DoTA
  2. Let’s be honest. This game is just beautiful. S2 Games designed a brand new game engine to run HoN that they call the K2 engine. DoTA Allstars is played on the Warcraft III engine. From 2002. Let’s look at the difference in rendered hero abilities between DoTA game play and HoN game play:

    DoTA Allstars – Defense of the Ancients Allstars Gameplay



    HoN – Heroes of Newerth Gameplay

    Just look at the detail on all of the units and the hero abilities. Magmus’s (Crixialis’s) stun animation with all the molten lava is so beautiful I could just watch this game and still have fun. The engine that renders HoN’s gameplay is brand-spanking new, while Warcraft III was released in 2002, which makes it ancient in the gaming world. There is an extreme difference in the computing power required to run the game:

    DoTA: 600 MHz processor, 256 MB of RAM, 32 MB 3D video card, DirectX 8.1 compatible sound card

    HoN2.2GHz processor, 1GB RAM, GeForce 5, ATI 9×00, video card

    In no way am I insulting DoTA or Warcraft III, it’s just that in developing Heroes of Newerth, S2 Games was able to take advantage of the advances in computing power and video cards. HoN requires almost four times the processor speed and four times the RAM of DoTA

  3. If You Disconnect From a HoN Match For Whatever Reason, You Are Able To Rejoin
  4. In my opinion, this ability alone makes the purchase worthwhile. When you buy a HoN account you receive access to many gameplay tools that they have developed, and disconnect-protection is one of them. I can’t begin to count the number of times a DOTA game was ruined because either myself, a teammate, or an opponent on the other team disconnected. DOTA/HoN was meant to be played as a 5v5 matchup. When a player disconnects, it unbalances the game and requires precious time to restart a new match.

  5. The Stat Tracking System
  6. Unless you played in a DoTA league that was using bots to run its games, it was very unlikely that you had any idea how many games you had played. And even if you were playing in a league, any public or “pub” games were not tracked.

    Heroes of Newerth fixed this problem by introducing stat tracking for its player accounts. When you purchase an account on HoN, you have access to everyone’s player statistics.

  7. Never Get Pub-Stomped Again – PSR and the Auto-balance Feature
  8. One of the biggest problems in DoTA was not knowing who you were playing against. Unless your opponents were in a clan or had similar names (like OdinTehGreat / OdinTehLesser), you could potentially be facing a team. And you had no idea if you were stuck with a bunch of noobs or the next MYM players.

    The introduction of the Public Skill Rating (PSR) and the Auto-balance feature in Heroes of Newerth solves this problem. HoN uses an algorithm to calculate the expected probability of each team winning, based on each team member’s PSR. Every new account starts at 1500 PSR and gains or loses points based on how many points they “risk” each game. Thus, higher PSRs are most likely due to the higher skill of the player. Each player’s PSR is displayed for all to see, and if the host doesn’t “balance” the game, you are free to leave. Thus you can easily avoid getting stomped by teams with nothing better to do (like actually play competitively).

  9. In-game Voice Chat
  10. I know that a lot of players still like to use Vent or Skype to communicate during HoN matches, but S2 Games has included a powerful in-game voice chat tool. Players can press “t” to talk to their entire team OR press “y” to talk to their lane members (and only their nearby allies). This added functionality is useful, for example, because the bottom lane won’t be distracted by the top lane’s tactics. The other reason that in-game voice chat is a great tool is that you do not have to manage two programs or worry about logging on to Vent or Skype.

  11. S2 Games’ Commitment to a Dynamic Gaming Experience
  12. Most games today cost upwards of $60 and have a ceiling on the number of actual hours of fun you can have. When a game has 20 single player missions / levels and a weak accompanying multiplayer element, there is only some finite number of hours you can play it until it becomes boring.

    Maliken, S2 Games’ representative to the HoN gaming community, has consistently made it clear that S2 will continue to provide regular updates to Heroes of Newerth, both content updates and functionality updates. Here is one such example, from the email announcing the end of HoN beta:

    The time is upon us to make more content in the form of heroes, items, features, and maps. You say, how can that be? Heroes of Newerth’s beta process was actually a test pilot for how the game will be supported beyond retail. What does that mean? Just because you have to have a purchased account to continue to play HoN after Wednesday, May 12th @ 4:00pm EST (-5 GMT), it doesn’t mean you should expect that version to be the last and final version. HoN is a service. It will never truly be finished and that means you can count on lots of additions to the game and consistent patching long after the game “goes retail”.

    So basically, even though you pay $30 for the game now, it is sort of like you are making an investment in S2 because they are continuing to develop the game and create new content for you.

  13. A Powerful, Organized Community Creating Content
  14. More than any other game I have heard of (maybe with the exception of Spore’s pre-launch), DoTA and HoN are games created and developed by the masses. The development of DoTA Allstars, the most popular version of DoTA, was led by Eul, Guinsoo, and IceFrog – just three normal guys – not Blizzard employees. All of the strategy guides, news, game play videos, and replays are produced and distributed through fan channels, not directly from Blizzard. This method of distribution is largely due to the community produced nature of DoTA – the content was originating with the end users of the product, not coming from the company.

    Similarly with Heroes of Newerth, S2 Games has done a fan-tastic (pun intended) job of sourcing high quality, original content from the HoN gaming community. The HoN Forums are a great resource for both players and the company. Players can learn about the game and participate in the community and the company is able to receive ideas and ways of improving the game from the players. Perhaps the best example of organizing the creation of community content is the new DREAM site. S2 created a portal for players to submit hero and item ideas. These submissions are voted on and judged by anyone with a HoN account. The best submissions are evaluated by S2 Games and inducted into the hero compendium. Have an idea for a hero? Well, you could possibly be playing it soon!

  15. It’s only $30
  16. Seriously. It’s only $30. If you work a minimum wage job and get paid $7.25 per hour, that’s only 4.16666666666666 hours. So go to a McDonalds, get a job, start work at 2pm, quit at 6:09.40 pm, and get paid.*

    *note – this simple calculation assumes you don’t pay taxes on your earnings. Yea, you’re a bad @ss.

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